Skip to content
Blender add-on Live

Karelia Asset Release Check: test a Blender asset package before you ship it

A texture can work on your computer and still be missing from the package your customer receives. Karelia Asset Release Check stages a separate copy of a saved .blend file or package folder and tests that package boundary: files elsewhere on your computer don't count as included.

Version 0.1.0, tested on Windows with Blender 4.5.14 LTS and 5.2.2 LTS.

Version
0.1.0
Blender
4.5 to 5.3
Tested on
Windows, Blender 4.5.14 LTS and 5.2.2 LTS
Package limit
2 GiB and 10,000 files
License
GPL-3.0-or-later
Price
$24, one-time
Get it on
Blendkit (formerly BlenderKit)

Run it before you publish an asset pack, deliver a material library or hand files to a teammate, and get a readable report of what would break.

Asset Release Check HTML report: PASS for one .blend file with three marked assets and verified source hashes
The included demonstration report

What Karelia Asset Release Check does

One file or a folder

Check a self-contained .blend, or a package folder of files delivered together.

Fresh Blender processes

Each staged file opens in a factory-startup background process with automatic scripts turned off.

Every dependency

Finds missing or out-of-package images, fonts, linked libraries and other external files, unreadable textures and missing linked data-blocks.

Asset metadata

Records marked asset names, types, descriptions, authors, tags and catalog IDs.

Clean append

Appends supported objects, collections and materials into an empty file, with a bounded structural check of plain meshes.

Clear verdicts

FAIL, REVIEW, PASS WITH NOTES or PASS, in an HTML report with detailed JSON evidence and verified source-file hashes.

Read-only

Every run uses a separate staged copy. The add-on never saves or repairs your source files.

Pricing

$24Karelia Asset Release Check 0.1.0

One-time purchase on Blendkit.

Good to know

  • PASS means the supported checks completed. It is not a guarantee of how the asset looks or behaves in every customer scene.
  • Animation, rigs, Geometry Nodes, simulations, scripts, other add-ons and full sequence, UDIM or cache playback need manual testing. Materials are appended, not render-tested.
  • Mesh evaluation covers plain, unparented, unanimated meshes without modifiers, up to 250,000 vertices. Symlinks and junctions inside a package are rejected.
  • Fresh processes are not a security sandbox: use trusted source files. Other operating systems and Blender releases between the tested ones have not been tested.

FAQ

Why not just open the file and look?

Because a file that opens fine on your computer can still point to textures outside the package. The check only counts what is inside the package you plan to ship.

Does it fix the problems it finds?

No. It reports them, and you fix them in your normal workflow and check again. Your source files are never changed.

Does anything leave my computer?

No. Processing is local and there is no telemetry. Reports can contain local paths, so review them before sharing.

Is it affiliated with Blender or Blendkit?

No. It is an independent add-on by Karelia Labs, sold on Blendkit.

Related tools

Updated 2026-10-23