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Karelia Rig Update Rehearsal: test a linked rig update across your Blender shots first

A revised rig can affect more than the character file: bone names, rest poses, animation targets and drivers can change in every shot that links to it. Karelia Rig Update Rehearsal tests the update before you commit to it.

Version 0.1.0, tested on Windows with Blender 4.5.14 LTS and 5.2.2 LTS.

Version
0.1.0
Blender
4.5 to 5.3
Tested on
Windows, Blender 4.5.14 LTS and 5.2.2 LTS
Scope
Directly linked armature libraries in the active scene
License
GPL-3.0-or-later
Price
$39, one-time
Get it on
Blendkit (formerly BlenderKit)

It captures the original state, reloads the revised library in a separate copy of each shot, reopens that copy through Blender's normal override resync and compares the results. Your original shot and rig files are not touched.

Rig Update Rehearsal report: one shot marked REVIEW, skeleton diagrams at three frames and rest pose, pose and mesh warnings
The included demonstration report

What Karelia Rig Update Rehearsal does

Rig structure

Added and removed rig objects and bones, bone parents, rest matrices and deform flags.

Animation

Active actions, NLA tracks, animation target paths and driver changes, plus unresolved paths, missing driver targets and invalid drivers at sampled frames.

Pose and deformation

Evaluated world-space bone poses and sampled deformed mesh positions, before and after.

Honest verdicts

NO DIFFERENCES, REVIEW, BLOCKED or INCOMPLETE per shot, so uncertainty is never shown as a pass.

Local reports

An HTML report per shot with simple before/after skeleton diagrams, JSON snapshots, worker logs and the candidate shot copies for inspection.

Background runs

Up to 50 shots and 250 sampled frames per shot in one run, in background Blender processes you can cancel.

Pricing

$39Karelia Rig Update Rehearsal 0.1.0

One-time purchase on Blendkit.

Good to know

  • Comparisons sample selected frames and mesh vertices, so differences in unsampled motion or deformation can remain. A rehearsal is not a promise that an update is safe in every frame.
  • Only directly linked armature libraries in the active scene are checked. Nested or indirect rig libraries are rejected, and other scenes are not checked.
  • Workers turn off automatic scripts and don't enable other add-ons, so rigs that depend on them need a different check. Active simulations are rejected; Geometry Nodes and cache-reading modifiers need a visual review.
  • The add-on never applies the update to your original shots. Candidate copies still depend on the revised rig and other external files.

FAQ

Does it change my shots?

No. It works on separate candidate copies and never applies the update to your original shot or rig files.

Does NO DIFFERENCES mean the update is safe?

It means no differences were found in the completed, supported checks at the sampled frames. Unsampled motion can still differ.

Does it need an account or internet?

No. Processing is local, with no account, cloud service or telemetry.

Is it affiliated with Blender or Blendkit?

No. It is an independent add-on by Karelia Labs, sold on Blendkit.

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Updated 2026-10-23